----------------------------------------------------------------------------- Wing Commander: Prophecy Units of Measurement ----------------------------------------------------------------------------- IF YOU ARE VIEWING THIS DOCUMENT IN WORD, USE A MONOSPACE FONT NOTE: This document is currently a text file as some members of the team have Office 97, and others have Word for Windows 95. Once everyone has switch to the same version of Word, this document will be converted to Word format. ---------------- Unit Definitions ---------------- second: standard unit meter: standard unit kilogram: standard unit klick: 1 klick = 0.1 meters (defined in first.h) ------------ Player Units ------------ These are the units that are viewable by the player. Time: seconds Distance: klicks Velocity: klicks / second (kps) Mass: -------------------------- Internal Game Engine Units -------------------------- These are the units that the game engine uses internally in order to do calculations. Time: seconds Distance: meters Velocity: meters / second Mass: kilograms -------------- Designer Units -------------- These are the units that the designers will use to enter information for use in the game engine. Velocity: klicks / second All velocities entered by designers (for ships, bolts, and missiles) are entered in klicks / second. This will easily facilitate matching speeds with those recorded in the hint book, as well as distances displayed in the HUD. Weapon Range: klicks Designers will enter klicks for the range of a weapon. This way, the designers will easily be able to enter in values that will match up with the hint book, as well as the distances reported in the targeting HUD. Position: meters MED will position objects in meters. This way, the designers can accurately position objects relative to their sizes. All parameters used for distances in MED must be in meters. All distance values returned by MED functions are in meters. Mesh: meters Mesh vertex positions are in meters.