OpenGL Patch - v1.3

This patch is an additional optional graphics library (GL), compatible with both Prophecy and Secret Ops, and is ported from the release of Standoff Episode 5.

Originally designed to remove problems experienced when using Direct3D such as 32bit support for ATI cards, and removal of texture glitches.

The patch has since evolved into a specific visual style, featuring specular maps and slightly over-the-top bloom. This patch just screams 2000s, and I strongly recommend using it with both bloom and specular enabled. It supports hi-res, specular and iridescence overrides, as well as fairly dodgy implementation of bump mapping.

With Grim's help, the GL has been modified to support his HD movie playback in full screen. As Grim is creating his own GL, this is likely to be the last version of this one which relies heavily on outdated libraries. I appreciate his help creating this so that this particular look isn’t lost to history. I look forward to seeing the direction he takes with a modern implementation.

*** New in v1.3 ***

All modes:
Add support for Grim's movie playback (ODVS high-resolution DVD pack recommended: https://download.wcnews.com/files/wcp/wcp_hdpack_4.0.zip)
Decrease briefing line width on high-resolution monitors
Fix original FMV aspect on super-wide monitors
Fix pixel-based stars when starfield is disabled
Match 3DFX HUD transparency
Remove cockpit shake
Fix rendering of targets on the radar

With HDR Enabled:
Lens flares (were disabled for Standoff as it had super bright assets)
Make the briefing bloom less garish
Fix a bug with missile VDU which would cause the screen to flash

With HDR Disabled:
Ignore additive and superbright flags on overridden assets (balanced for HDR only)
Fix nav map rendering bug


*** New in v1.2.2 ***
Fixed an API bug that patched out the first files in DATA.TRE, making WCP crash when your launch from the Midway with super-alien gun.  Added a retro-fix to repair the affected DATA.TRE for existing installs.



*** New in v1.2.1 ***
Thanks to HCl's help, this version is now compatible with HCl's Enhancement pack DVD patch !



*** New in v1.2 ***
- Fixed compatibility for Intel onboard video and some ATI cards
- Fixed some other compatibility issues
- Added support for lighting effects:  bloom and automatic specular
- Added high-resolution art, some from Standoff, some built just for this patch
-  Added support for iridescence maps


*** Known issues ***
None currently


*** Credits ***
- Alex Barnfield (Pedro): Graphics Library programming
- Pierre Deshaies (PopsiclePete):  Management of the patch, updated 2D art, file tweeks and hacks, setup utility and installer
- Robbie Fowler (Filler):  Updated 2D art: high-res cockpit elements (HUDs, Auto light, etc)
- Eder Vieito:  various art and tweeks made for Standoff

Thanks to HCl and PopsiclePete for their documentation of the graphics interface, Quarto, Eder, Dundradal, Grim and AD for testing it !

Special thanks to Grim for helping to add support for his HD movie patch  and wcpunl, and to HCl for making his earlier enhancement pack compatible through the earlier iterations of this patch !




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Help, problems you may encounter:

Launching the game from the CD might not work, unless you manually set the compatibility for "launcher.exe", "setup.exe" and "prophecy.exe" ON THE CD DRIVE to Win98.  The launcher on the hard drive has been edited to add the OpenGL setup too, so we recommend you use that one.


If you want to change back the GL that is used by WCP and SO into DirectX or Glide again, just run Launcher.exe and click "Select video card".