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I

IFF_PURSUE_MODE - Static variable in class game.ai.Controller
 
I_AM_DEAD - Static variable in class game.GameEngine
 
ImageManager - class gui.ImageManager.
 
ImageManager(Component) - Constructor for class gui.ImageManager
 
inRange(Body, Body) - Method in class game.weapons.Weapon
 
init(Vector2D) - Method in class game.physics.Body
 
init(double, double) - Method in class game.physics.Body
 
init(double, double) - Method in class game.units.Ship
 
init(Game) - Method in class gui.BriefingPanel
 
init() - Method in class gui.CAGFrame
 
init(Game) - Method in class gui.GamePanel
 
init(int, double) - Static method in class gui.Managers
 
init(Game) - Method in class gui.SimpleMapPanel
 
instance() - Static method in class gui.ActionManager
 
instance() - Static method in class gui.CAGFrame
 
integrate() - Method in class data.missions.BW_In_the_Lions_Den
 
integrate() - Method in class data.missions.C_Around_the_Mountain
 
integrate() - Method in class data.missions.C_Twilight_Sweep
 
integrate() - Method in class data.missions.K_Last_Stand
 
integrate() - Method in class game.Game
 
integrate(MovingBody, double) - Method in class game.ai.DefaultController
 
integrate(Turret, double) - Method in class game.ai.TurretController
 
integrate(double, Map) - Method in class game.physics.MovingBody
 
integrate(double, double) - Method in class game.physics.MovingBody
 
integrate(double, Vector) - Method in class game.players.HBodyPlayer
 
integrate(double, Vector) - Method in class game.players.Player
 
integrate(double) - Method in class game.subsystems.Hull
 
integrate(double) - Method in class game.subsystems.ShieldedArmoredHull
 
integrate(double) - Method in class game.subsystems.UnprotectedHull
 
integrate(double, double) - Method in class game.units.Ship
 
integrate(double, double) - Method in class game.units.Unit
 
integrate(Body, double) - Method in class game.weapons.GunTurret
 
integrate(Body, double) - Method in class game.weapons.MissileTurret
 
integrate(double, double) - Method in class game.weapons.Projectile
 
integrate(Body, double) - Method in class game.weapons.Turret
 
integrate(double) - Method in class game.weapons.Weapon
 
integrate() - Method in class gui.GUIManager
 
interpolate(double, double, double) - Static method in class game.maps.Perlin
 
isCapital() - Method in class game.units.Unit
 
isCloakable() - Method in class game.units.Unit
 
isCloaked() - Method in class game.ai.Controller
 
isColliding(Body) - Method in class game.physics.Body
 
isColliding(CollisionCircle) - Method in class game.physics.CollisionCircle
 
isColliding(double, double, double) - Method in class game.physics.CollisionCircle
 
isDead() - Method in class game.physics.Body
 
isDead() - Method in class game.physics.FixedBody
 
isDead() - Method in class game.units.Unit
 
isDead() - Method in class game.weapons.Projectile
 
isDestroyed() - Method in class game.subsystems.Hull
 
isEmpty() - Method in class game.physics.CollisionCircle
 
isEmpty() - Method in class game.units.Wing
 
isOmniscient() - Method in class game.Game
 
isPenetrator() - Method in class game.weapons.Projectile
 
isPenetrator() - Method in class game.weapons.ProjectileLauncher
 
isPlayerFriendly(int) - Method in class game.Game
 
isReady() - Method in class game.weapons.ProjectileLauncher
 
isReady() - Method in class game.weapons.Weapon
 
isRearFiring() - Method in class game.weapons.ProjectileLauncher
 
isSelectedUnit(Unit) - Method in class game.Game
 
isSpecial() - Method in class game.maps.Tile
 
isSplitter() - Method in class game.weapons.ProjectileLauncher
 
isWeaponsFree() - Method in class game.ai.Controller
 
isWeaponsFree() - Method in class game.units.Ship
 

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