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Packages that use Body | |
game | |
game.ai | |
game.physics | |
game.units | |
game.weapons |
Uses of Body in game |
Methods in game that return Body | |
static Body |
Game.findClosest(Body start,
java.util.Vector objects)
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Methods in game with parameters of type Body | |
Unit |
Game.findClosestEnemyUnit(Body start)
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Unit |
Game.findClosestUnit(Body start)
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static Body |
Game.findClosest(Body start,
java.util.Vector objects)
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Uses of Body in game.ai |
Methods in game.ai that return Body | |
Body |
DefaultController.getTarget()
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Methods in game.ai with parameters of type Body | |
void |
DefaultController.setTarget(Body target)
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Uses of Body in game.physics |
Subclasses of Body in game.physics | |
class |
FixedBody
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class |
MovingBody
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Methods in game.physics with parameters of type Body | |
void |
MovingBody.collide(Body body)
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void |
FixedBody.collide(Body body)
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abstract void |
Body.collide(Body body)
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boolean |
Body.isColliding(Body body)
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Uses of Body in game.units |
Subclasses of Body in game.units | |
class |
Carrier
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class |
Ship
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class |
Unit
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Methods in game.units with parameters of type Body | |
void |
Wing.setTarget(Body target,
int playerID)
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void |
Unit.takeDamage(Body source,
double damage)
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boolean |
Unit.canSee(Body b)
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void |
Ship.takeDamage(Body source,
double damage)
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Uses of Body in game.weapons |
Subclasses of Body in game.weapons | |
class |
Projectile
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class |
SplitProjectile
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Methods in game.weapons that return Body | |
Body |
Turret.getBody()
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Body |
Projectile.getFirer()
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Methods in game.weapons with parameters of type Body | |
void |
Weapon.fire(Body unit,
Body target)
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boolean |
Weapon.inRange(Body firer,
Body target)
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void |
Turret.integrate(Body body,
double timestep)
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void |
SplitProjectile.split(Body target)
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void |
ProjectileLauncher.fire(Body unit,
Body target)
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void |
ProjectileLauncher.fire(Turret unit,
double heading,
Body target)
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void |
ProjectileLauncher.fire(Body unit,
double heading,
Body target)
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void |
ProjectileLauncher.split(Body unit,
Body target)
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void |
Projectile.setTarget(Body target)
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void |
Projectile.collide(Body body)
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void |
MissileTurret.integrate(Body body,
double timestep)
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void |
GunTurret.integrate(Body body,
double timestep)
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void |
Gun.fire(Body unit,
Body target)
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Constructors in game.weapons with parameters of type Body | |
SplitProjectile(java.util.Vector missiles,
double heading,
Body unit,
double damage,
double duration,
double spoof,
boolean phaseShieldPenetrator,
double radius,
double mass,
double maxSpeed,
double acceleration,
double maxAngularVelocity,
double angularAcceleration)
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Projectile(Body unit,
double damage,
double duration,
double spoof,
boolean isPenetrator,
double radius,
double mass,
double maxSpeed,
double acceleration,
double maxAngularVelocity,
double angularAcceleration)
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Projectile(double heading,
Body unit,
double damage,
double duration,
double spoof,
boolean isPenetrator,
double radius,
double mass,
double maxSpeed,
double acceleration,
double maxAngularVelocity,
double angularAcceleration)
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