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S

SPIN_MODE - Static variable in class game.ai.Controller
 
SPLIT_MISSILE_ATTACK_MODE - Static variable in class game.ai.Controller
 
STANDARD_TILE_SIZE - Static variable in class game.maps.Tile
 
START_STOP_GAME - Static variable in class gui.ActionManager
 
STOP_MODE - Static variable in class game.ai.Controller
 
S_DEFAULT - Static variable in class game.maps.Perlin
 
ShieldedArmoredHull - class game.subsystems.ShieldedArmoredHull.
 
ShieldedArmoredHull(double[], double, double[], double) - Constructor for class game.subsystems.ShieldedArmoredHull
 
Ship - class game.units.Ship.
 
Ship(Vector, Vector, Vector, double, double, String, String, String, Hull, int, double, double, double, double, double, double) - Constructor for class game.units.Ship
 
ShipEntry - class game.units.ShipEntry.
 
ShipEntry(String, String, int) - Constructor for class game.units.ShipEntry
 
ShipFileParser - class game.units.ShipFileParser.
 
ShipFileParser() - Constructor for class game.units.ShipFileParser
 
SidePanel - class gui.SidePanel.
 
SidePanel(String) - Constructor for class gui.SidePanel
 
SimpleMapPanel - class gui.SimpleMapPanel.
 
SimpleMapPanel() - Constructor for class gui.SimpleMapPanel
 
SplitProjectile - class game.weapons.SplitProjectile.
 
SplitProjectile(Vector, double, Body, double, double, double, boolean, double, double, double, double, double, double) - Constructor for class game.weapons.SplitProjectile
 
s - Variable in class game.maps.Perlin
 
sTF - Variable in class game.maps.Perlin
 
search(String) - Method in class game.units.Carrier
 
searchByPosition(Rectangle) - Method in class game.Game
 
seed - Static variable in class game.maps.Perlin
 
setAmmo(int) - Method in class game.weapons.ProjectileLauncher
 
setCloakable(boolean) - Method in class game.units.Unit
 
setCloaked(boolean) - Method in class game.ai.Controller
 
setController(DefaultController) - Method in class game.units.Unit
 
setDetailZoom(double) - Method in class gui.GamePanel
 
setFrame(double, double, double, double) - Method in class game.physics.CollisionCircle
 
setHeading(double) - Method in class game.physics.Body
 
setLF(int) - Method in class gui.CAGFrame
 
setLocation(double, double) - Method in class game.physics.Vector2D
 
setMagnitude(double) - Method in class game.physics.Vector2D
 
setMap(Map) - Method in class game.Game
 
setMaxPilots(int) - Method in class game.units.Carrier
 
setMe(Player) - Method in class game.Game
 
setMode(int) - Method in class game.ai.Controller
 
setMode(int, int) - Method in class game.units.Wing
 
setMode(int) - Method in class game.weapons.Projectile
 
setName(String) - Method in class game.players.Player
 
setName(String) - Method in class game.units.Unit
 
setPenetrator(boolean) - Method in class game.weapons.Projectile
 
setPilots(int) - Method in class game.units.Carrier
 
setPosition(double, double) - Method in class game.physics.Body
 
setPosition(Vector2D) - Method in class game.physics.Body
 
setProperty(String, boolean) - Method in class gui.SimpleMapPanel
 
setSelectedUnits(Vector) - Method in class game.Game
 
setSelectionMargin(double) - Method in class gui.SimpleMapPanel
 
setSpecial(boolean) - Method in class game.maps.Tile
 
setSpeed(double) - Method in class game.Game
 
setTarget(Body) - Method in class game.ai.DefaultController
 
setTarget(Body, int) - Method in class game.units.Wing
 
setTarget(Body) - Method in class game.weapons.Projectile
 
setTargetHeading(double) - Method in class game.physics.MovingBody
 
setTargetPosition(Vector2D) - Method in class game.ai.DefaultController
 
setTargetPosition(double, double) - Method in class game.ai.DefaultController
 
setTargetVelocity(double) - Method in class game.physics.MovingBody
 
setTimeBetweenDecoys(double) - Method in class game.ai.DefaultController
 
setTimeSinceLastDecoy(double) - Method in class game.ai.DefaultController
 
setVelocity(double) - Method in class game.physics.MovingBody
 
setWeaponsFree(boolean) - Method in class game.ai.Controller
 
setZoom(double) - Method in class gui.SimpleMapPanel
 
shipDetails - Static variable in interface game.FileParser
 
shipLoads - Static variable in interface game.FileParser
 
showBriefingPanel() - Method in class gui.PanelGallery
 
showFrontPanel() - Method in class gui.PanelGallery
 
showGamePanel() - Method in class gui.PanelGallery
 
size() - Method in class game.units.Wing
 
smoothNoise(int, int) - Static method in class game.maps.Perlin
 
speckX - Variable in class game.maps.Tile
 
speckY - Variable in class game.maps.Tile
 
split(Body, Body) - Method in class game.weapons.ProjectileLauncher
 
split(Body) - Method in class game.weapons.SplitProjectile
 
sps - Static variable in class WCCAG
 
start() - Method in class game.GameEngine
 
start() - Method in class gui.GUIManager
 
startGameEngine() - Static method in class gui.Managers
 
stop() - Method in class game.GameEngine
 
stop() - Method in class gui.GUIManager
 
stopMissile(Projectile, double) - Method in class game.units.Ship
 
stopMissile(Projectile, double) - Method in class game.units.Unit
 
subtract(Vector2D) - Method in class game.physics.Vector2D
Subtracts another vector from this one.
subtract(double, Vector2D) - Method in class game.physics.Vector2D
Subtracts a scalar multiple of another vector from this one.
switchToDetailMap() - Method in class gui.GamePanel
 
switchToOverallMap() - Method in class gui.GamePanel
 

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