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java.lang.Objectgame.ai.Controller
game.ai.MovingBodyController
game.ai.FighterController
Field Summary | |
static double |
GUN_ANGLE_OFFSET
|
Fields inherited from class game.ai.Controller |
GUN_ATTACK_MODE, LAG_PURSUE_MODE, LEAD_PURSUE_MODE, MAINTAIN_HEADING_SPEED_MODE, MISSILE_ATTACK_MODE, MODE_NAMES, MOVE_TO_POSITION_MODE, printGunfire, printMissilefire, printOrders, SPIN_MODE, STOP_MODE |
Constructor Summary | |
FighterController()
|
Method Summary | |
void |
integrate(Fighter fighter,
double timestep)
|
void |
integrate(MovingBody mbody,
double timestep)
|
Methods inherited from class game.ai.MovingBodyController |
moveToPosition, setTargetBody, setTargetPosition, setTargetPosition |
Methods inherited from class game.ai.Controller |
getMode, setMode |
Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
public static final double GUN_ANGLE_OFFSET
Constructor Detail |
public FighterController()
Method Detail |
public void integrate(MovingBody mbody, double timestep)
integrate
in class MovingBodyController
MovingBodyController.integrate(game.physics.MovingBody,
double)
public void integrate(Fighter fighter, double timestep)
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