Constant Field Values


Contents
game.*

game.FileParser
public static final boolean gunDetails false
public static final boolean gunLoads false
public static final boolean mapDetails false
public static final boolean mapLoads false
public static final boolean missileDetails false
public static final boolean missileLoads false
public static final boolean shipDetails false
public static final boolean shipLoads false

game.GameEngine
public static final int ENEMIES_DEAD 3
public static final int I_AM_DEAD 2
public static final int MISSION_LOST 5
public static final int MISSION_WON 4
public static final int NO_PLAYERS 0
public static final int NO_UNITS 1

game.ai.Controller
public static final int BEAM_PURSUE_MODE 9
public static final int GUN_ATTACK_MODE 10
public static final int IFF_PURSUE_MODE 8
public static final int LAG_PURSUE_MODE 5
public static final int LEAD_PURSUE_MODE 4
public static final int MAINTAIN_HEADING_SPEED_MODE 2
public static final int MISSILE_ATTACK_MODE 11
public static final int MOVE_TO_POSITION_MODE 3
public static final int PENETRATING_MISSILE_ATTACK_MODE 13
public static final boolean printGunfire false
public static final boolean printMissileFire false
public static final boolean printOrders false
public static final int REAR_MISSILE_ATTACK_MODE 14
public static final int SPIN_MODE 1
public static final int SPLIT_MISSILE_ATTACK_MODE 12
public static final int STOP_MODE 0
public static final int TAIL_PURSUE_MODE 7
public static final int TRAIL_PURSUE_MODE 6

game.ai.DefaultController
public static final double GUN_ANGLE_OFFSET 10.0d
public static final double LEAD_PREDICT_FACTOR 5.0d
public static final double TAIL_ANGLE_OFFSET 45.0d
public static final double TRAIL_FACTOR 3.0d
public static final double VIEW_ANGLE_OFFSET 45.0d

game.players.Player
public static final int BLACK_LANCE 3
public static final int BORDER_WORLDS 2
public static final int BREAK_IMMEDIATELY_MODE 1
public static final int CIVILIAN 6
public static final int CONFED 0
public static final int DO_NOTHING_MODE 0
public static final int KILRATHI 1
public static final int NEPHILIM 4
public static final int NEUTRAL 8
public static final int PIRATE 5
public static final int UNKNOWN 7
public static final int WAIT_THEN_BREAK_MODE 2

game.units.Unit
public static final double CLOAK_RADAR_FACTOR 0.3d
public static final boolean printDamage false

gui.*

gui.ActionManager
public static final int CHANGE_DETAIL_SELECTION_MARGIN 9
public static final int CHANGE_DETAIL_ZOOM 8
public static final int CHANGE_SPEED 2
public static final int EXIT 5
public static final int LOAD_MISSION 0
public static final int MODIFY_DETAIL_MAP 6
public static final int MODIFY_OVERALL_MAP 7
public static final int START_STOP_GAME 1
public static final int VIEW_DETAIL_MAP 3
public static final int VIEW_OVERALL_MAP 4

gui.GamePanel
public static final java.lang.String DETAIL_MAP_PANEL "detailmap"
public static final java.lang.String OVERALL_MAP_PANEL "overallmap"

gui.PanelGallery
public static final java.lang.String BRIEFING_PANEL "briefing"
public static final java.lang.String FRONT_PANEL "front"
public static final java.lang.String GAME_PANEL "game"