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Packages that use Vector2D | |
game.ai | |
game.physics | |
game.players | |
game.units | |
game.weapons |
Uses of Vector2D in game.ai |
Methods in game.ai with parameters of type Vector2D | |
void |
DefaultController.setTargetPosition(Vector2D position)
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Uses of Vector2D in game.physics |
Methods in game.physics that return Vector2D | |
Vector2D |
MovingBody.predictPosition(double velocity,
double timestep)
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Vector2D |
Body.getPosition()
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Methods in game.physics with parameters of type Vector2D | |
void |
Vector2D.add(Vector2D v)
Adds another vector to this one. |
void |
Vector2D.add(double scalar,
Vector2D v)
Adds a scalar multiple of another vector to this one. |
void |
Vector2D.subtract(Vector2D v)
Subtracts another vector from this one. |
void |
Vector2D.subtract(double scalar,
Vector2D v)
Subtracts a scalar multiple of another vector from this one. |
double |
Vector2D.getDotProduct(Vector2D v)
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void |
Body.init(Vector2D position)
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void |
Body.setPosition(Vector2D point)
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double |
Body.findHeading(Vector2D end)
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static double |
Body.findHeading(Vector2D start,
Vector2D end)
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double |
Body.findBearing(Vector2D end)
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Constructors in game.physics with parameters of type Vector2D | |
Vector2D(Vector2D vector)
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CollisionCircle(Vector2D point,
double radius)
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Uses of Vector2D in game.players |
Methods in game.players with parameters of type Vector2D | |
void |
Player.orderMove(Wing u,
Vector2D position)
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Uses of Vector2D in game.units |
Methods in game.units with parameters of type Vector2D | |
void |
Wing.move(Vector2D target,
int playerID)
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Uses of Vector2D in game.weapons |
Methods in game.weapons with parameters of type Vector2D | |
boolean |
Turret.canEngage(Vector2D position)
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