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SPIN_MODE
- Static variable in class game.ai.
Controller
SPLIT_MISSILE_ATTACK_MODE
- Static variable in class game.ai.
Controller
STANDARD_TILE_SIZE
- Static variable in class game.maps.
Tile
START_STOP_GAME
- Static variable in class gui.
ActionManager
STOP_MODE
- Static variable in class game.ai.
Controller
S_DEFAULT
- Static variable in class game.maps.
Perlin
ShieldedArmoredHull
- class game.subsystems.
ShieldedArmoredHull
.
ShieldedArmoredHull(double[], double, double[], double)
- Constructor for class game.subsystems.
ShieldedArmoredHull
Ship
- class game.units.
Ship
.
Ship(Vector, Vector, Vector, double, double, String, String, String, Hull, int, double, double, double, double, double, double)
- Constructor for class game.units.
Ship
ShipEntry
- class game.units.
ShipEntry
.
ShipEntry(String, String, int)
- Constructor for class game.units.
ShipEntry
ShipFileParser
- class game.units.
ShipFileParser
.
ShipFileParser()
- Constructor for class game.units.
ShipFileParser
SidePanel
- class gui.
SidePanel
.
SidePanel(String)
- Constructor for class gui.
SidePanel
SimpleMapPanel
- class gui.
SimpleMapPanel
.
SimpleMapPanel()
- Constructor for class gui.
SimpleMapPanel
SplitProjectile
- class game.weapons.
SplitProjectile
.
SplitProjectile(Vector, double, Body, double, double, double, boolean, double, double, double, double, double, double)
- Constructor for class game.weapons.
SplitProjectile
s
- Variable in class game.maps.
Perlin
sTF
- Variable in class game.maps.
Perlin
search(String)
- Method in class game.units.
Carrier
searchByPosition(Rectangle)
- Method in class game.
Game
seed
- Static variable in class game.maps.
Perlin
setAmmo(int)
- Method in class game.weapons.
ProjectileLauncher
setCloakable(boolean)
- Method in class game.units.
Unit
setCloaked(boolean)
- Method in class game.ai.
Controller
setController(DefaultController)
- Method in class game.units.
Unit
setDetailZoom(double)
- Method in class gui.
GamePanel
setFrame(double, double, double, double)
- Method in class game.physics.
CollisionCircle
setHeading(double)
- Method in class game.physics.
Body
setLF(int)
- Method in class gui.
CAGFrame
setLocation(double, double)
- Method in class game.physics.
Vector2D
setMagnitude(double)
- Method in class game.physics.
Vector2D
setMap(Map)
- Method in class game.
Game
setMaxPilots(int)
- Method in class game.units.
Carrier
setMe(Player)
- Method in class game.
Game
setMode(int)
- Method in class game.ai.
Controller
setMode(int, int)
- Method in class game.units.
Wing
setMode(int)
- Method in class game.weapons.
Projectile
setName(String)
- Method in class game.players.
Player
setName(String)
- Method in class game.units.
Unit
setPenetrator(boolean)
- Method in class game.weapons.
Projectile
setPilots(int)
- Method in class game.units.
Carrier
setPosition(double, double)
- Method in class game.physics.
Body
setPosition(Vector2D)
- Method in class game.physics.
Body
setProperty(String, boolean)
- Method in class gui.
SimpleMapPanel
setSelectedUnits(Vector)
- Method in class game.
Game
setSelectionMargin(double)
- Method in class gui.
SimpleMapPanel
setSpecial(boolean)
- Method in class game.maps.
Tile
setSpeed(double)
- Method in class game.
Game
setTarget(Body)
- Method in class game.ai.
DefaultController
setTarget(Body, int)
- Method in class game.units.
Wing
setTarget(Body)
- Method in class game.weapons.
Projectile
setTargetHeading(double)
- Method in class game.physics.
MovingBody
setTargetPosition(Vector2D)
- Method in class game.ai.
DefaultController
setTargetPosition(double, double)
- Method in class game.ai.
DefaultController
setTargetVelocity(double)
- Method in class game.physics.
MovingBody
setTimeBetweenDecoys(double)
- Method in class game.ai.
DefaultController
setTimeSinceLastDecoy(double)
- Method in class game.ai.
DefaultController
setVelocity(double)
- Method in class game.physics.
MovingBody
setWeaponsFree(boolean)
- Method in class game.ai.
Controller
setZoom(double)
- Method in class gui.
SimpleMapPanel
shipDetails
- Static variable in interface game.
FileParser
shipLoads
- Static variable in interface game.
FileParser
showBriefingPanel()
- Method in class gui.
PanelGallery
showFrontPanel()
- Method in class gui.
PanelGallery
showGamePanel()
- Method in class gui.
PanelGallery
size()
- Method in class game.units.
Wing
smoothNoise(int, int)
- Static method in class game.maps.
Perlin
speckX
- Variable in class game.maps.
Tile
speckY
- Variable in class game.maps.
Tile
split(Body, Body)
- Method in class game.weapons.
ProjectileLauncher
split(Body)
- Method in class game.weapons.
SplitProjectile
sps
- Static variable in class
WCCAG
start()
- Method in class game.
GameEngine
start()
- Method in class gui.
GUIManager
startGameEngine()
- Static method in class gui.
Managers
stop()
- Method in class game.
GameEngine
stop()
- Method in class gui.
GUIManager
stopMissile(Projectile, double)
- Method in class game.units.
Ship
stopMissile(Projectile, double)
- Method in class game.units.
Unit
subtract(Vector2D)
- Method in class game.physics.
Vector2D
Subtracts another vector from this one.
subtract(double, Vector2D)
- Method in class game.physics.
Vector2D
Subtracts a scalar multiple of another vector from this one.
switchToDetailMap()
- Method in class gui.
GamePanel
switchToOverallMap()
- Method in class gui.
GamePanel
Overview
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