game.ai
Class TurretController

java.lang.Object
  extended bygame.ai.Controller
      extended bygame.ai.TurretController

public class TurretController
extends Controller


Field Summary
 
Fields inherited from class game.ai.Controller
BEAM_PURSUE_MODE, GUN_ATTACK_MODE, IFF_PURSUE_MODE, LAG_PURSUE_MODE, LEAD_PURSUE_MODE, MAINTAIN_HEADING_SPEED_MODE, MISSILE_ATTACK_MODE, MODE_NAMES, MOVE_TO_POSITION_MODE, PENETRATING_MISSILE_ATTACK_MODE, printGunfire, printMissileFire, printOrders, REAR_MISSILE_ATTACK_MODE, SPIN_MODE, SPLIT_MISSILE_ATTACK_MODE, STOP_MODE, TAIL_PURSUE_MODE, TRAIL_PURSUE_MODE
 
Constructor Summary
TurretController()
           
 
Method Summary
 void integrate(Turret turret, double timestep)
           
 
Methods inherited from class game.ai.Controller
getMode, isCloaked, isWeaponsFree, setCloaked, setMode, setWeaponsFree
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

TurretController

public TurretController()
Method Detail

integrate

public void integrate(Turret turret,
                      double timestep)